#1728

Cat and Mouse II

hard · verified · 40.4% accepted · 287 likes · top 20%

array · math · dynamic programming · graph theory · topological sort · memoization · matrix · game theory

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Description

A game is played by a cat and a mouse named Cat and Mouse.

The environment is represented by a grid of size rows x cols, where each element is a wall, floor, player (Cat, Mouse), or food.

- Players are represented by the characters 'C'(Cat),'M'(Mouse).

- Floors are represented by the character '.' and can be walked on.

- Walls are represented by the character '#' and cannot be walked on.

- Food is represented by the character 'F' and can be walked on.

- There is only one of each character 'C', 'M', and 'F' in grid.

Mouse and Cat play according to the following rules:

- Mouse moves first, then they take turns to move.

- During each turn, Cat and Mouse can jump in one of the four directions (left, right, up, down). They cannot jump over the wall nor outside of the grid.

- catJump, mouseJump are the maximum lengths Cat and Mouse can jump at a time, respectively. Cat and Mouse can jump less than the maximum length.

- Staying in the same position is allowed.

- Mouse can jump over Cat.

The game can end in 4 ways:

- If Cat occupies the same position as Mouse, Cat wins.

- If Cat reaches the food first, Cat wins.

- If Mouse reaches the food first, Mouse wins.

- If Mouse cannot get to the food within 1000 turns, Cat wins.

Given a rows x cols matrix grid and two integers catJump and mouseJump, return true if Mouse can win the game if both Cat and Mouse play optimally, otherwise return false.

Example 1:

Input: grid = ["####F","#C...","M...."], catJump = 1, mouseJump = 2
Output: true
Explanation: Cat cannot catch Mouse on its turn nor can it get the food before Mouse.

Example 2:

Input: grid = ["M.C...F"], catJump = 1, mouseJump = 4
Output: true

Example 3:

Input: grid = ["M.C...F"], catJump = 1, mouseJump = 3
Output: false

Solution